5-14-21

Had to take a brief break to work on some freelance stuff but I’m back at it again.

Been debating whether or not to add a 2-d element to the game when you’re exploring the grounds of the facility. One the one hand, I think it would be fun and add some more engagement, on the other, it might take away from the vibes and add too much more play-time to each run. Thankfully the game is still in beta mode and I can play around and decide in the future.

The hardest part of this now that the general design and coding is in place is getting all the dialogue written. It’s taking a while but it’s worth it to make sure each character has their own unique voice and engaging conversations.

DID

  • Finalized how each of the NPC personal prophecies will have an effect on the future.
  • Wrote some more basic dialouge

DO

  • Hopefully finish writing enough dialogue that I can get a better demo scene up and start building a group of beta testers.
  • Add text to the achievement images and import them in the proper places.

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