It’s been a while since an update, but work has been progressing slowly and steadily.
I’ve been busy working on getting an Alpha version demo ready, with the hopes of being able to release it and get some alpha testers lined up. It’s mostly ready, just need to tweak a few things and double check for any debilitating bugs (had to include a few escape protocol buttons here and there).
In other news I finally got around to finishing playing OuterWorlds, which has only re-inspired my drive for this game.
Most of the coding and mechanics are worked out. All that’s needed now is to write the remaining content.
The things accomplished list is a bit long but basically the first 2 omens, and all starting dialogue options for the NPCs are active, the secret finding alpha version is working, and the achievement system is in place.
The next thing to work on is round 2 of dialogue for the NPCs and next handful of Omens.