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Author Archives: amdenisch

8-13-22

Been a while, but the silver lining is that that’s because I had a lot of freelance work the last two months. Yay affording to live! That said, in that time I have been hard at work! I’ve gotten all the level one secrets written up and ready to go, fixed up some UI andContinue reading “8-13-22”

Posted byamdenischAugust 13, 2021Posted inUncategorizedLeave a comment on 8-13-22

6-22-21

It’s been a while since an update, but work has been progressing slowly and steadily. I’ve been busy working on getting an Alpha version demo ready, with the hopes of being able to release it and get some alpha testers lined up. It’s mostly ready, just need to tweak a few things and double checkContinue reading “6-22-21”

Posted byamdenischJune 22, 2021Posted inUncategorizedTags:dev log, June 2021Leave a comment on 6-22-21

5-18-21

Unfortunately I didn’t have time to do as much as I would have liked this morning, but at least what I did get done was easy and went along without too mush trouble. Which of course means it will come back and haunt me later, right? Did Added the random secret finding exploration for 1/3Continue reading “5-18-21”

Posted byamdenischMay 18, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-18-21

5-17-21

I both want it to get a lil warmer and stay cold. Because if it gets a lil warmer my fingers won’t freeze off as I work. But if it stays cold, I get a few more days of peace before the cicadas emerge and then nothing will get done. The goal for this weekContinue reading “5-17-21”

Posted byamdenischMay 17, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-17-21

5-15-21

At risk of finger-frostbite I carry on! I’m getting very very close to having a demo scene ready of the beta version. I am very excited to see how it will perform! And then after that it’s the long haul towards the first full beta version. ~yay~ All donezo Wrote the remaining level 1 dialogueContinue reading “5-15-21”

Posted byamdenischMay 15, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-15-21

5-14-21

Had to take a brief break to work on some freelance stuff but I’m back at it again. Been debating whether or not to add a 2-d element to the game when you’re exploring the grounds of the facility. One the one hand, I think it would be fun and add some more engagement, onContinue reading “5-14-21”

Posted byamdenischMay 14, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-14-21

4-23-21

First of all time is a social construct Second of all I cannot feel my fingers It actually snowed up here a little bit yesterday so even with the heat back on it’s still an icebox in my basement. Yet with shivering fingers I trudge through the slush that is writing and development. My hopesContinue reading “4-23-21”

Posted byamdenischApril 23, 2021Posted inUncategorizedTags:April 2021, dev logLeave a comment on 4-23-21

4-12-21

The month of April slipped away from me between work shenanigans, spring cleaning, and allergies. But I finally have time to settle down and work out some more kinks! YAY! After spending yet another freezing day in the basement (fingers are supposed to be cold right?) I managed to get a pretty functional working achievementContinue reading “4-12-21”

Posted byamdenischApril 12, 2021Posted inUncategorizedTags:April 2021, dev logLeave a comment on 4-12-21

3-31-21

T’was a day for the scripting. And it was raining, so of course my basement was super duper cold again! But my icy little fingers kept on working!! Did Wrote and prepared script for achievement screen. (look it took a long time okay) Do Write starting dialogue events for all NPCs (gotta hold myself toContinue reading “3-31-21”

Posted byamdenischMarch 31, 2021Posted inUncategorizedTags:dev log, march 2021Leave a comment on 3-31-21

3-30-21

Oof. Seeing a four day gap between updates makes me squirm. But, had some things to take care of and now that they are taken care of it’s back to the fun! Today was a day of staring off into space, thinking about what to do with certain gameplay elements intermixed with the occasional sprinklingContinue reading “3-30-21”

Posted byamdenischMarch 30, 2021Posted inUncategorizedTags:dev log, march 2021Leave a comment on 3-30-21

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