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Tag Archives: May 2021

5-18-21

Unfortunately I didn’t have time to do as much as I would have liked this morning, but at least what I did get done was easy and went along without too mush trouble. Which of course means it will come back and haunt me later, right? Did Added the random secret finding exploration for 1/3Continue reading “5-18-21”

Posted byamdenischMay 18, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-18-21

5-17-21

I both want it to get a lil warmer and stay cold. Because if it gets a lil warmer my fingers won’t freeze off as I work. But if it stays cold, I get a few more days of peace before the cicadas emerge and then nothing will get done. The goal for this weekContinue reading “5-17-21”

Posted byamdenischMay 17, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-17-21

5-15-21

At risk of finger-frostbite I carry on! I’m getting very very close to having a demo scene ready of the beta version. I am very excited to see how it will perform! And then after that it’s the long haul towards the first full beta version. ~yay~ All donezo Wrote the remaining level 1 dialogueContinue reading “5-15-21”

Posted byamdenischMay 15, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-15-21

5-14-21

Had to take a brief break to work on some freelance stuff but I’m back at it again. Been debating whether or not to add a 2-d element to the game when you’re exploring the grounds of the facility. One the one hand, I think it would be fun and add some more engagement, onContinue reading “5-14-21”

Posted byamdenischMay 14, 2021Posted inUncategorizedTags:dev log, May 2021Leave a comment on 5-14-21
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